![]() ![]() ![]() "There's quite a big variety of puzzles, and for many we have designed them in a way So far the team has created close to 150 puzzles, but the aim is for players to discuss solutions together. Puzzles will form the backbone of the game, though there won't be strict linear progression. "During the game you encounter a cast of characters you can interact with, and lots of other small focused puzzle interactions, and objects like locks, cameras, video games inside the game, computers, books, magazines and such. "Gameplay wise, Lorelei is a game mostly played in third person in which you non-linearly explore one big space to find and solve puzzles to progress," he said. ![]() "We want to make viewers wonder, and think."įlesser did provide a few details on what the game will entail. "We aim to try to raise questions, instead of answering them," said game director Simon Flesser. Simogo's Lorelei and the Laser Eyes is a game about "unravelling a big secret".Ī new trailer for the game was shown at the recent Annapurna Showcase, but with its abstract aesthetic it's difficult to ascertain exactly how the game will play. ![]()
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